PaperDemon Art RPG

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Uploaded on Dec 5, 2023, 10:41:01 AM by ArtBeedle . Fixed hair

Ophelia H. Foxglove #pd3655

HP
86 / 100
Character data
Date addedDec 4, 2023, 10:26:03 PM
Date last editedApr 22, 2024, 7:49:47 AM
Owner ArtBeedle
Origins
Designer URL
rank
2
classId
0
spentAP
0
latentElement
4
talismanAbility
2
abilityArt
hasReceivedPackingAllowance
craftyLastDrop
0
defenseBuff
0
attackBuff
0
charismaBuff
0
critBuff
0
concentration
0
battleStats

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Name:  Ophelia Hellebore Foxglove

Nicknames: Ophie, Phia, Darling.

Age: 26

Birthday: November 3

Species:  Half Celestial with distant giant ancestry

Hair color: Black with white streaks

Eye color: Pure white (with an ambient glow) 

Height: 7'2ft/218cm 

Personality: Strong, bold, excitable, protective, skittish around people of eldritch origin (from past experiences), scared, guilty, overly self critical, somber.  

Hobbies: Sparring, vaulting, reading, 

Identity: Pansexual + cis she/her

Relationships: Geivesa (closest friend), JB (friend), Corda (friend)

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Mini bio: Ophelia, the second eldest of seven in the well renowned Foxglove clan. They are seen as holy soldiers, fighters, bodyguards, and fierce warriors blessed by the gods to fight in their name. Since she was a small child she was trained in multiple forms of combat, most often practicing against her own siblings. It was a household of competition and contempt, especially for Ophelia. She chose a 'lesser' form of combat, focusing on pure strength and axe combat, a far cry from swordsmanship and the norm of her siblings. The only one who she was close with was her younger twin Orthello. In her early twenties Ophelia abruptly left her family and in turn her religion, causing her once pure white hair to turn black. This was in part due to a relationship she had gotten herself into with a stablegirl in the family estates barn. The relationship was rocky, starting as a once passionate and youthful rebelliousness then became bitter and straining. After two years she returned to her family home, shamed. Her mother begrudgingly took her back in after she took her oath again. She was looked down on even more by her siblings, except Orthello, and treated as a black sheep. Slowly she worked to gain the favors of her gods again, causing her white hair to slowly return. 

 

One extra thing she was also tasked with was to do fieldwork and take odd jobs to gain her family's respect again. This was how she met her crew (including a familiar face), and took a job together that sadly went terribly wrong. What was stated to be a simple monster extermination from a mine, ended with her and her friends unleashing a once dead madness god into the realm. They tried to warn the villagers of the catastrophe to come but they didn't listen. As they ran to the nearest city, warning folks, she watched people become insane and angry when they locked eyes with the embodiment of madness in the distance. On the way she befriended a giant who helped them get to the town quickly, only stopping to fight a band of Orcs taken by madness where she sustained an injury to her liver. While unconscious, her crew gave the town a rundown of the problem on the horizon. The god descended and a fight ensued, taking the life of two of her companions, and teleporting them across the continent, only then was when Ophelia woke up. She was heartbroken, and started getting close to another half celestial in the group and bonding over the loss and beliefs. Only when the group started recovering and trying to piece together a plan to get back and see if the god was vanquished, Ophelia slipped here into the Paperverse. Now she wanders, trying to figure out how to get home, or even if she wants to give the state it was left in and that to her, it was all her fault. 

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Extra Links:

  • Biology notes pending

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Dialog examples:

“Hm? Oh hey.. Uhhh care for a drink? I still have some cider in my bottle if you want.”

“Bring your hand further down the hilt. That's it! Now… Swing! ahaha!”

“Gods..? no. nonono- Please just- leave me alone. I’m sorry. Please. Nonononono, not again-”  (Only when around eldritch beings. She’ll start to ramble.)

  • 60
    Ability Points
  • 2
    Rank
  • Hearty Talisman Ability

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