Firsdt thing that pops to my mind- the hand. It's not how it's drwn, but the thumb should be on the other side of the stick- the thumb works best opposable, expecially on that angle.
I like the frosty glow betwe nthe mountians- that's a nice touch. You use a referance for that? What was it I read in a perspective book- atmospheric distorion or something.
I think the forground ground needs a solid texture, or something that is sharp and accurate to give it a sence of 3D
I also reckon you could use some pure white water colour, or slightly watered down stuff to accent the clouds a little Nothing huge- just a bit of a highlight ^^
I need some reference of her hands-I NEVER do this right. :/ I can't draw hands to begin with. So I don't know why I bother. ><; No reference for the picture-I was just thinking of the backrounds DaVinci used, with his chiaroscuro technique? And I thought-"that looks like her world" and added some pointy mountains. They are so pwetty. What do you mean by adding texture to the foreground?
Where she's standing is where I mean. It's as close as her, so should have the same level of detail- at minimum, it should have shadows or some thing ^^
Hands aren't too hard if you remember that the thumb is opposable. Try the poses on your own hands first- photograph them so you cansee them if you must. Everyone hates hands. Including me. That and shoes. That's why all my shoes are masses of black unless I have to make detail ^^
I see what you mean, she's rather flat in comparison with the backround. I think my problem is that I included the backround on a whim, and didn't go back to place her into the whole scheme of the drawing-and the light source has changed too! >< Ah well, live and learn. Thank you for the advise.
Hands aren't too hard if you remember that the thumb is opposable. Try the poses on your own hands first- photograph them so you cansee them if you must. Everyone hates hands. Including me. That and shoes. That's why all my shoes are masses of black unless I have to make detail ^^