For the final round of this tournament, Pinnley finds himself facing off against a frightening opponenet - Icarus. As their fight begins - placed in a snowy, frozen arena, an element far from either of their own, they must dodge pillars of ice falling from the sky around them while trying to defeat one another.
Icarus is quick to rush forward into the fight, taking Pinnley off guard as he spends most of his energy desperately dodging and avoiding not only the falling ice pillars, but Icarus' flying shards of glass as well.
Focused entirely on his opponent, Icarus failed to spot the pillar falling towards him - thankfully Pinnley does, and so risks colliding with Icarus to shoot a blast of fire towards the quickly decending pillar of ice - just barely managing to break it apart before it could plumet into an unsuspecting Icarus' back. Depsite his efforts to stop Icarus from being hit, a stray chunk of the pillar hits Icarus' head - knocking him out just before he could reach Pinnley. In the end, this was likely the best outcome, as it prevented either of them from becoming seriously injured during this fight.
Immediately following the fight, Pinnley rushed off to get some help and blankets for Icarus, making sure that he was moved in out of the cold and looked after by the medical staff waiting on standby. He left him with some of his millet as a little token of apology - hoping to leave no hard feelings between them.
With this rather fortunate turn of events - Pinnley won his third and final round of the tournament, elated to have acheived his goal - mostly - of mantaining control of his fire and winning without causing anyone harm.
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The final challenge will focus on environmental challenges during the battle. High winds roar across the crumbling stone structure that weaves back and forth across boiling hot springs and lava. Use your elemental abilities to keep yourself safe while you defeat your opponent! Avoid the elemental traps while you defeat your opponent with your elemental powers.
You must depict your character, your opponent, and an elemental trap of your choice (for example high winds, crumbling stone, lava, etc)
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Your use of colour slays me every time! The panels are SO dynamic, expressions are brilliant (especially the scared expression of Pinn opening his eyes!), and the way you drew Icarus is... WOW.
Stunning!!!!